Want to shoot a target? Better hope that the on-screen crosshairs agree with you, or you'll shoot what looks like a perfect headshot, and the game will register a miss. Want to shoot off the screen? Better just flat-out cover the infrared sensors on the Wiimote, or else you're going to be literally turning around to make it register an off-screen shot. Leviathan could not make shots register correctly when given possibly the best technology ever devised for such games. Oh, and you shoot away from the screen to reload because it is apparently impossible to devise a more usable mechanic, such as utilizing the entirely unused but nonetheless requested Nunchuk for reloading.Īdmittedly, the basics of Target: Terror could still have produced a fun result, at least in theory. Windows pop up, and you shoot them to break them in a really lame-looking animation that is still more entertaining than shooting just about anything else in this title. Civilians pop up, and you shoot them to make a stupid mistake and lose a life because all too many of them look exactly like the terrorists and hold cell phones in a vaguely threatening fashion that will cause you to shoot them on reflex. Power-ups crop up, and you shoot them to pick them up. Enemies pop up, you shoot them before they shoot, stab or otherwise harm you. The mechanics of Target: Terror are quite simplistic. If real-world politics were this simple, the entire human race would probably be dead right now, and you wouldn't be reading this review. There are no hostage negotiations or the like here you just go in and kill them all - the terrorists, not the hostages. It seems that the terrorists have no motivation other than to take over generic terrorist targets. It's only the most popular video game premise out there these days. Terrorists have taken over one of three locations, and you go in and kill them. The basic premise of Target: Terror is as generic as it gets. I wouldn't have thought that possible without breaking some basic laws of game design and/or physics, but Leviathan did it. Now, in 2008, we get a port of this arcade "classic," and it manages to find almost every possible way to be worse than the original. Graphics that would look dated in 1994, sounds that were stolen from 1994 or thereabouts, and game controls that would seem dated in 19 74 (during the age of the Magnavox Odyssey, one of the oldest game consoles ever to exist, and the first to have a light gun controller): These components combined into the 2004 arcade shooter known as Target: Terror.
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